— Turn on the PSP and check the battery life. Crap, this sucker hasn’t been turned on in over a year, has it?
— Insert the UMD and realize I fortunatly don’t have to update. Thank God, something good came out of playing “GoW Chains of Olympus”!
— The opening cinematic is…wait, its over already? Beautiful, brief, thank God! Square Enix finally learned that all FMVs don’t have to be 30 minutes!
— We’re approaching a trainstation now. I wonder if this is supposed to remind me of anything?
— Oh, good. Zach is playful. I was worried he’d be an emo douche like some other star of a certain popular game this is a prequel to.
— Screen wipes over, and turns all black revealing…my reflection. I giggle a bit, and realize I’ve been awake for far too long.
— Zach leaps off the train. WE GET IT. THIS IS A FINAL FANTASY 7 GAME. Christ.
— Combat seems a bit weird at first. Its got essentially the same problem as most Action RPGs in that the combat can be boiled down to point and press a button.
— The spinning jackpot thing in the corner keeps giving me power ups, which is cool. Not explaining it up to this point in the game, not so much.
— Well, there’s my first battle. “Conflict Resolved”? I have to chuckle at that. That feels like a very Bush Administration Era thing to say after killing a group of soldiers.
— Does it bug anyone else that the futuristic communicators of FF7 look like circa 1999 flip cell phones?
— OH NOEZ A BEHMOTH. They still look pretty much the same as they do in every FF game, what gives?
— Battles done, and there he is. The most overrated villain in any video game, Sephiroth. *sigh*
— Done with the training mission. You do a lot that doesn’t get explained, which is…weird. Hrm. I’ll post a full review when I’m done with the game, but that covers the first 10 minutes or so!