Warning: The following contains spoilers for āDragon Age: The Veilguardā and its romance sub-plots.
I had just finished up a pretty big fight, helping my teamās dragon hunter, Taash, solve their personal crisis. When I returned to The Lighthouse, I checked the map and noticed something odd: Lucanis had the quest-indicative ā!ā over his head, but he was in Neveās room with her.
I entered to find Lucanis alone, expecting Neve. Heās proudly proclaiming heās brewed her a fresh pot of coffee. I tease him about waiting for Neve because Rook (the in-game designation for the player character, just so you know) knows whatās going on ā he had told Lucanis earlier in the game he should confess his feelings for Neve, after all.
As it turns out, he doesnāt have to. Neve, ever the detective, had already sussed out his feelings. It wasnāt too hard, given all the coffee, pies, and midnight visits. But she reciprocates. I get a truly satisfying game notification: because Neve and Lucanis have resolved their problems, they are free to admit their feelings for each other.
Bioware Gameplay And Pairing the Spares

If you play your cards right, Neve and Lucanis will become a pair.
My squadmates are an item now, and I love it because it feels so incredibly earned. Lucanis is an assassin possessed by a demon, who, not 40 hours earlier, I broke out of an underwater prison. Neve is a fellow Shadow Dragon, but sheās been sour on me ever since I chose to save Lucanisās home of Treviso early in the game over the Shadow Dragon home of Minrathous (Rook, I rationalized, would trust the Shadow Dragons to protect Minrathous and view the potential of Trevisoās water supply being blighted as a bigger long-term problem than a Venatori invasion). Theyāve both got a lot of baggage, and they both arenāt terribly open about it with anyone.
But Iāve been putting in the time. Iāve helped Neve restore some semblance of order at Minrathousā bustling cultural hub, Dock Town, leading her to regain some trust in me. And just a few hours earlier, I helped Lucanis come to terms with the demon bound to him so he could save his adoptive grandmother. Now, because I helped them, theyāre able to be open with each other.
Itās a tale as old as time, lovingly dubbed by the internet as āpairing the spares.ā Bioware does this particular trope like no one else, though weāve only seen it a couple of times. Yeah, other developers have built incredibly complex schedules and routines for NPCs, but Bioware handles this unique situation better than most. Really, though, long-time readers can already tell where this is going, as Iām just looking for an excuse to talk about āMass Effectā some more.
I romanced Liara in my first āMass Effectā playthrough, but on subsequent playthroughs, I usually romanced Taliāzorah, a Quarian pilgrim whom Shepard helps in proving her worth to the colony. Sheās not a romance option in the original game, but by āMass Effect 2,ā Shepard can form a bond with her.
But on one particular playthrough, for whatever reason, I didnāt romance her. And I found something magical happened: Tali started a relationship off-screen with Garrus, the stubbornly loyal Turian soldier who I befriended with Taliās help.
I have to paint the whole picture here for you. When I replayed the trilogy for Legendary Edition, I was struck by just how young everyone seemed in the first game, but Garrus and Tali, in particular, bordered on a sense of naivete. By the time of āMass Effect 3ā and their blossoming romance, the two are battle-hardened war heroes, both revered and dismissed by their people.
The pairing starts small; youāll catch the two having conversations over the com, but thatās not too unusual. But as the game progresses, the conversations keep popping up. And then, right before the final battle on Earth, Shepard can interrupt the two sharing a tender moment before they face death. Itās a beautiful moment that highlights one of my favorite aspects of Biowareās games: the natural ways in which the game forces you to interact with and immerse yourself in the world.
Bioware has taken this a step beyond with āDragon Age: The Veilguardā and its approach to romance, and while I wonāt spoil any of them here, there are multiple pairings that can occur within your team, all based on how youāre interacting with people and who youāre pairing up with.
This, to me, is what makes Bioware so special. Sure, I love the mechanics and the role-playing. The combat is incredible. But thereās a level of immersion that Biowareās RPGs allow me to have, wherein things are happening in a living, breathing world around me, that you just donāt get enough of these days.
Iām sure āDragon Age: The Veilguardā has plenty more romance options for me to stumble upon, but Iām not quite there yet. Iām maybe three or four missions from finishing the game, and Iāll surely have more thoughts about it when Iām done. But for now, Iām enjoying getting to see my team come together of their own accord ā thanks to only a little meddling from me.
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