The February 2025 PlayStation State of Play didnāt have a ton for me. Over the last year, Iāve upgraded to a gaming laptop + Steam Deck combo, and as a result, Iāve largely fallen off of my consoles. I still favor the Xbox ecosystem a lot just because of Game Pass, but I turned off my PS+ renewal in January and didnāt look back.
Thatās not to say there wasnāt stuff I wanted to check out. āLies of P: Overtureā looks great, and Iām really excited for āSaros,ā the spiritual successor to āReturnalā (ironically, the only game to give me FOMO when I didnāt have a PlayStation 5).
But there was one game that caught my eye: āWarriors Abyss,ā the latest spin-off of the long-running and beloved Koei-Tecmo āDynasty Warriorsā franchise. āAbyssā dips into the roguelike genre while still using all the trapping of the various āWarriorsā games, and the result is honestly a hell of a time.
Iāve not played a ton of āDynasty Warriorsā games, despite enjoying the franchise. I spent some time with āWarriors Orochi 3 Ultimateā back in the day when it hit Games with Gold, but otherwise, the bulk of my musou experience comes down to āPersona 5 Strikers,ā āBerserk & the Band of the Hawk,ā and the Bandai Namco musou clone āKamen Rider: Battride War.ā
I do, however, have more experience with roguelikes, having played my fair share of āRogue Legacy,ā āHades,ā and, most recently, āTeenage Mutant Ninja Turtles: Splintered Fate.ā I was expecting something a lot closer to those, but what I instead got was a roguelike with shockingly deep RPG elements.
In true āWarriorsā fashion, āWarriors Abyssā features a massive roster of 100 playable characters found in the Hall of Bonded Souls. Youāll bond with these characters through the use of in-game currency as you progress, which in turn opens up a slew of unique abilities.

The Hall of Bonded Souls is a somewhat overwhelming sphere grid of characters. (Image via Koei Tecmo)
Itās through these characters, all of whom are playable heroes from previous āWarriorsā titles, that the game expands its system at a level that rivals āHades.ā Each character has different weapons and skills, and recruiting new characters (you can have up to six active) will impact your specific build.
The gameplay itself is a remarkable blend of the classic musou gameplay everyone knows and loves with the top-down stationary camera of āHades.ā Itās such an oddly perfect blend of gameplay styles, as you use your hero to mow down waves of baddies with simple tasks like āKill 100 enemiesā or āDestroy this specific enemy in 2 minutes.ā
Iāve only made it to the second stage as of this writing, and so far, itās about as varied as you expect from a roguelike. Each stage has about eight levels, and youāll have a degree of branching paths leading you from zone to zone as time goes on. You can usually choose a specific character type to ally with or visit a store or a challenging āDanger Zone.ā

Warriors: Abyss combat features roguelike systems against hundreds of enemies. (Image via Koei Tecmo)
Naturally, the final zone will have a challenging boss. The first one took a few tries, but after leveling up bonds and getting better stats and formation, I found myself able to melt him.
I think thatās what I enjoy most about how the āWarriorsā aspects are integrated here. I feel like I am pretty in control, even among the increasingly random aspects of branching paths, hero draws, and enemy challenges.
To touch on performance, I played this on both my laptop with an Xbox wireless controller and on the Steam Deck. It worked and looked great on both. This feels like an excellent Steam Deck game, as itās a single-player affair that only seems to touch the internet to verify itself with Steam.
I played the Steam version of āWarriors: Abyss,ā which is available now for $24.99 and is Steam Deck Verified ā an absolute bargain, in my opinion. Itās also available on PlayStation 4, PlayStation 5, Xbox Series X|S, and Nintendo Switch.
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