1:46:12 PM: Alright guys, liveblog time again! Taking a look at the Batman: Arkham Asylum demo, out today on PS3, XBox 360 and PC.
1:46:39 PM: Iâ€™m checking the demo out on XBox 360. For those who care, the demo is 1.6Gb in size.
1:47:12 PM: Very nice menu screen. Iâ€™m digging the moody feel to the characters. I was kind of opposed to Batmanâ€™s design at first, but it grew on me
1:47:41 PM: Alright, weâ€™ve got 5 options available: New Game, Character Bios, Character Trophies, Options and Exit Demo
1:47:53 PM: Two other options, Challenge Mode and Downloadable Content, are grayed out.
1:48:37 PM: Character bios is fairly self explanatory. Story, Facts and Attributes about characters, accompanied by some very nice concept art.
1:49:33 PM: Only The Joker and Batman are available right now, with another 39 slots showing as questions marks. 41 total, for those who suck at math.
1:50:43 PM: Character Trophies is a place to look at the renders of the characters. Thereâ€™s only 20 trophies, with only 2 initially availableâ€¦
1:51:00 PM: â€¦Batman and Killer Croc. And both look gorgeous. Itâ€™s really nice to get to zoom in and look at the detail on these.
1:52:16 PM: Nothing too special under Options. Only have Game Options, which consists of controller inversions and brightness, and Audio Optionsâ€¦
1:52:43 PM: â€¦which I guess is pretty self explanatory. That said, letâ€™s dive into the New Game.
Note: Some spoilers for the opening ofÂ Batman: Arkham AsylumÂ after the jump. Consider yourself duly warned!!
1:53:22 PM: Demo isnâ€™t the same Free Flow Combat from before, but instead is the beginning of the game. The first 10 minutes were online yesterdayâ€¦
1:53:53 PM: â€¦and can be viewed at MTVâ€™s Multiplayer BlogÂ http://bit.ly/WmGn2
1:54:55 PM: Not the full beginning. The ride in the elevator isnâ€™t int eh demo, but instead cuts right to letting Joker in the Asylum.
1:55:24 PM: Kevin Conroy and Mark Hamill are pretty fucking awesome so far, I must say.
1:56:10 PM: Game jumps in with some free flow combat.
1:56:56 PM: As Iâ€™d mentioned a while ago, Free Flow combat feels a little weird at first, but itâ€™s easy to get the hang of. X to strike, Y to counter.
1:57:28 PM: When moving around, holding A dashes. The cape animation looks great.
1:59:15 PM: After two rounds with thugs, Joker invites you into an obvious trap and the Commissioner Gordon bio is unlocked.
1:59:36 PM: Game allows you to pause and view new Bios as theyâ€™re unlocked with the Back button.
2:01:13 PM: Some Batarang training now, itâ€™s pretty intuitive. Left Trigger aims, Right Trigger throws.
2:01:30 PM: You get a reticle thatâ€™s normally white and turns orange when on a target.
2:02:32 PM: Right trigger typically crouches. Moving with a Batarang armed and ready to throw is pretty easy and convenient.
2:02:59 PM: Unfortunately, I donâ€™t see any way to crouch with a Batarang armed, or to throw one. Which kinda sucks.
2:04:08 PM: Camera normally stays in a third person over the shoulder perspective, but pulls back and becomes more fluid during combat.
2:04:37 PM: The transitions from exploring to combat are also very fluid too.
2:05:04 PM: Unlocked an Oracle bio! Giggle giggle. Iâ€™m such a nerd.
2:06:29 PM: First boss is up, itâ€™s Zsasz. Looks pretty creepy, but I donâ€™t see the tally marks that are normally carved into his skin.Â Â On my second play through of the demo, I used first person view to see Zsaszâ€™s body and yes, the scars are apparent up close.Â Theyâ€™re rendered as scars, and therefore canâ€™t be seen unless youâ€™re right by him.
2:06:58 PM: Goal is to take out Zsasz and rescue a guard. If Zsasz sees you, the guard dies.
2:08:04 PM: Zsasz bio unlocked now. Thereâ€™s a lot being unlocked for just the demo, Iâ€™m pretty impressed.
2:08:29 PM: Using Detective Mode, you locate Gargoyles which you can grapple to.
2:09:49 PM: Pretty easy to pull off, grappling around the room to take out Zsasz. Then itâ€™s revealed that Gordon is hostage.
2:10:06 PM: No, not Gordon, the Warden of Arkham. My bad.
2:14:02 PM: Three guards with guns head on, running straight in is suicide.
2:14:26 PM: Grappling around the room, you can walk right up behind them and initiate a â€œSilent Takedownâ€ by tapping Y. Pretty efficient.
2:15:04 PM: Tapping Right Bumper shoots the grapple line. An icon flashes at the top of the screen when a grapple point is available.
2:15:31 PM: From there, you can throw Batarangs, glide down to perform a Glide Kick that renders thugs stunned, or hang upside downâ€¦
2:15:44 PM: â€¦which I presume is going to pay off for scaring the shit out of thugs in the full game.
2:17:09 PM: There are air ducts that are opened in a â€œGod of Warâ€ style Tap To Open sequence.
2:17:36 PM: Joker learns that youâ€™re on the way, and decides not to warn his thugs because itâ€™s a â€œnice surpriseâ€. How sweet of him.
2:18:52 PM: You can also grapple back and forth from different levels of the rooms.
2:20:04 PM: Just got axed! You really canâ€™t be spotted, Batman canâ€™t survive much gunfire.
2:21:48 PM: You also need to do a Takedown to take out thugs after a Glide Kickâ€¦RT + Y.
2:22:58 PM: Demo ends with Batman facing a boss battle against a mutant of some sort, not anyone I recognize from the comics.
2:23:25 PM: Game is definitely a lot of fun, and I normally donâ€™t enjoy stealth games. Controls will take some getting used to, but theyâ€™re very easy..
2:23:35 PM: â€¦easy to pick up, and the game takes the time to teach you how to do a lot of it.
2:24:27 PM: Fortunately, for those of us who are somewhat dense (myself included), Batmanâ€™s narration provides clues as to what to do next.
2:24:48 PM: The game likes to hold your hand and help you, but at the same time their isnâ€™t a giant arrow pointing to the exit.
2:25:16 PM: Full version comes out in a few weeks! Maybe Iâ€™ll get lucky and can afford it, but I definitely want it now.
2:25:39 PM: If youâ€™ve played the demo or are getting the full version, leave us a comment!Â http://www.thehomeworld.net Thanks for joining me guys.
2:33:00 PM: Something I noticed after Iâ€™d finished this liveblog, â€œPatient Interviewsâ€ are unlocked for The Joker as you beat levels.Â Not sure how or if theyâ€™ll affect gameplay, but still pretty cool.Â Only two available right now, but appear to be 5 total, and can be listened to from Jokerâ€™s character bio.Â Theyâ€™re denoted by an orange cassete reel by the characterâ€™s picture on the bio list.